2012 Mini Thesis: NEUE WEAVE
The purpose of this study is to convince the youth aged sixteen to twenty- five years old that they should join an art movement that will stir their creativity to recreate Philippine ethnic patterns of weaving. Weaving patterns have become such a traditional form of art and is quickly being forgotten due to advancements in textile technology.
Studies made by the local government have shown that the country lacks variety and innovation when it comes to pattern design. Filipinos have been looking westward for inspiration
when all they need is to look at what they have. The study aims
to reshape the image of the country in the global market. By creating variety and not succumbing to standard designs for mass production, Filipinos may be able to put premium to
their art.
As a result, the campaign, Neue Weave, serves as an avenue for the youth. Neue Weave is a creative outlet that will enable the youth to fully participate in the art process of making Philippine design patterns from numerous motifs of selected tribes in the country. The youth in return is able to value these designs not only as mere art of the past but actual depictions of their present. All rights reserved.
2013 Undergraduate Thesis: Matamata
In order to solve the thesis problem “How can contemporary graphic design students effectively form a creative perspective on the Itneg culture & traditions as conscious designers of form and context?” a design solution that serves the function of creating a learning tool (about Itneg textile traditions) that can be easily made available to the target and a venue for them to express their perspective was made.
With the rise of Web 2.0 that allows virtual communities to form, “Matamata: Paghahabi ng Kontemporaryong Lahi- Weaving Contemporary Viewpoints on Itneg Culture & Traditions Through Textile Design” is the suggested design solution. The advocacy centers on an online system that allows designers (projected users) to participate in the online portal that informs them about Itneg textile design, allows them to create their own Itneg-inspired designs and be exposed to design distribution and collaboration with retail brands and indigenous weaving experts. It is a user experience that encourages the collaboration of the designer, the weaving expert and the retailer. The Matamata system is streamlined into three basic running applications that aids the user in integrating his or her designs into the system- 1) the knowledge source, 2) the task manager and 3) the project collaboration system.
Creating a system of collaboration diminishes the linear form of production between weavers as suppliers, designers as middlemen, and individual consumers as purchasers where no interaction is made amongst the three. With Matamata, from learning to inspiration, to the creation of the designs, to the uploading and publishing to the site, the designer is assured to be supported with the guidance of the retailer and weaving experts. All rights reserved.
